iPhone and Android app - ReachNow
Overview
ReachNow was a carsharing service operated by BMW in Seattle, Portland and Brooklyn. They wanted to build a mobility experience for members that enabled them to access multiple services – from car sharing to ride hailing to multi-day rental options – with one membership and a single application (iOS and Android). The unification of these services would position ReachNow as the only company to operate multiple services within one mobile experience and allow them to deliver on their vision of shaping the future of urban mobility.
My Role
Since this was a fairly large project, we had multiple designers and strategists on the team.
I helped to plan and execute a multi-day workshop with our client to create 3 journey maps
I created personas and archetypes that we referenced throughout the project
I created wireframes for the sections of the app I was responsible for
I created prototypes, discussion guides and moderated usability test sessions
I championed accessibility within the project
Process
To ground ourselves in empathy for the target ReachNow members, our team of UX and visual designers:
• Conducted over 50 interviews with stakeholders and end users
• Shadowed customer service calls
• Interviewed customer service reps
• Analyzed member reviews
This led to the development of eight distinct personas, each with unique use-cases for how they would use ReachNow’s mobility services to navigate their world. With the personas in hand, we created a workshop where the ReachNow stakeholders and Smashing Ideas team members could document the journeys each of the personas would encounter for car sharing, reserving and ride hailing. The maps made it clear where members were experiencing moments of joy, but also where there were opportunities for improvement.
The personas and journey maps enabled stakeholders to prioritize and align on target member needs and features that defined the test and pilot releases. Once we started wireframing and could create initial prototypes, we conducted unmoderated remote testing and in-person, moderated testing via click-through prototypes. This generated weekly user insights that could be implemented directly into the design sprints.
During this whole process, I was able to collaborate with the client as well as our development team. Frequent user research coupled with ongoing collaboration enabled me to quickly test our different flows and design an experience that was intuitive and simple to use.
Accolades
“Smashing Ideas exceeded our expectations, first learning and understanding our business and getting in the minds of our Members and then defining, iterating and collaborating across our collective engineering and product teams to deliver a cohesive app experience that will delight ReachNow Members and propel our business forward.” – Bradley James, Head of Technology, ReachNow